|
|
|
|
2
120'
14
Nenhum texto necessário no jogo
|
War in the Wind: The Battle of Attu Island, 1943
Wydawca: Compass Games
Skorzystaj z naszego rynku utrade!
War in the Wind: The Battle of Attu Island, 1943
Skontaktuj się z nami
udostępnij
Artykuł nie jest dostępny. Możesz skorzystać z naszego systemu powiadomień e-mailowych, aby dowiedzieć się, kiedy będzie można go ponownie zamówić.
ZDJĘCIA NA BGG
bggpicszastrzeżenie
In June 1942, forces of the Japanese Northern Army occupied Attu Island as part of its Midway campaign. Attu, at the far western end of the Aleutian Archipelago, was American soil. In May 1943, American forces landed on Attu to liberate it. They were unprepared for the tenacity of the Japanese defenders and the brutality of the environmental conditions. What was expected to be a week-long clean-up exercise became a month-long, nose-to-nose meat-grinder whose casualty levels would not be exceeded until Iwo Jima.
War in the Wind is a low-to-moderate complexity game (roughly eight pages of rules) depicting the brutal combat and conditions on Attu. The design focuses on the challenges faced by the American forces in the form of extremely variable weather conditions and logistical hurdles posed by nearly insurmountable terrain. The Japanese must use these conditions to their advantage in order to survive the overwhelming American numbers.
In addition to the campaign game covering the entire battle, War in the Wind also includes three smaller scenarios focusing on separate phases of the battle.
Game Scale:
Turn: 1 day
Hex: 400 yards / 366 meters
Units: Platoon to Company
Game Inventory:
One 22 x 34" full-color mapsheet
Two dual-side printed countersheets (324 9/16" counters - includes 42 blanks)
One 20-page War in the Wind rules booklet
Two dual-side printed Player Aid cards
Three 10-sided dice
Complexity: Medium
Solitaire Suitability: High
Players: 1 or more
Playing Time: 1-10 Hours
| Mechanika: | Rzut kostką Oznaczenia i siatka sześciokątna Symulacji |
| Kategorie: | Wojna Wojna |
| Alternatywne nazwy: | |
| BARCODE: | ????????? |
| Obejrzano go 1678__TOK_1__ razy | |
In June 1942, forces of the Japanese Northern Army occupied Attu Island as part of its Midway campaign. Attu, at the far western end of the Aleutian Archipelago, was American soil. In May 1943, American forces landed on Attu to liberate it. They were unprepared for the tenacity of the Japanese defenders and the brutality of the environmental conditions. What was expected to be a week-long clean-up exercise became a month-long, nose-to-nose meat-grinder whose casualty levels would not be exceeded until Iwo Jima.
War in the Wind is a low-to-moderate complexity game (roughly eight pages of rules) depicting the brutal combat and conditions on Attu. The design focuses on the challenges faced by the American forces in the form of extremely variable weather conditions and logistical hurdles posed by nearly insurmountable terrain. The Japanese must use these conditions to their advantage in order to survive the overwhelming American numbers.
In addition to the campaign game covering the entire battle, War in the Wind also includes three smaller scenarios focusing on separate phases of the battle.
Game Scale:
Turn: 1 day
Hex: 400 yards / 366 meters
Units: Platoon to Company
Game Inventory:
One 22 x 34" full-color mapsheet
Two dual-side printed countersheets (324 9/16" counters - includes 42 blanks)
One 20-page War in the Wind rules booklet
Two dual-side printed Player Aid cards
Three 10-sided dice
Complexity: Medium
Solitaire Suitability: High
Players: 1 or more
Playing Time: 1-10 Hours
| Mechanika: | Rzut kostką Oznaczenia i siatka sześciokątna Symulacji |
| Kategorie: | Wojna Wojna |
| Alternatywne nazwy: | |
| BARCODE: | ????????? |
| Obejrzano go 1678__TOK_1__ razy | |
