phone (+39) 320 073 4588
email CONTACT US VIA EMAIL
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
LANGUAGE-DE
1
10'
10
No necessary in-game text

Hermit

A board game by Amelie Le-Roche
Publisher: Board Game Circus
utrade Do you want to sell your copy of this game?
utradestar
Use our marketplace utrade!
Hermit
Available in an external warehouse.
Shipping in about 3/7 days
-15%
13,56€

Sale Price

IT 4,49€
Description Description

In Hermit, the player tries to help a hermit crab reach the ocean. A shore is created, consisting of ten cards, each showing three symbols. The hermit crab is placed next to the shore, and a wave is placed on the eighth card (or sixth, depending on difficulty). The player now has a deck of six cards, from which draw cards showing different symbols. Each turn, they play one of those cards, next to or overlapping the cards they have already played. If the player manages to re-create the pattern of the next shore card, the hermit crab moves forward. Any shore card that is passed in this way is added to the deck. The pattern that is created can also cause the wave to move, making the journey shorter or longer. It also affects the player's hand size (which can be one or two).

The player wins if the crab moves onto the wave. If they run out of cards to play, or if the waves moves past the last card of the shore, the player loses.

Additional information Additional information
Mechanics: Pattern Recognition Pattern Recognition Solo / Gioco del solitario
Categories: Card Games Animals Puzzle Print & Play
Alternative names:
BARCODE: 4262360070222
This was seen 72 times
Description Description

In Hermit, the player tries to help a hermit crab reach the ocean. A shore is created, consisting of ten cards, each showing three symbols. The hermit crab is placed next to the shore, and a wave is placed on the eighth card (or sixth, depending on difficulty). The player now has a deck of six cards, from which draw cards showing different symbols. Each turn, they play one of those cards, next to or overlapping the cards they have already played. If the player manages to re-create the pattern of the next shore card, the hermit crab moves forward. Any shore card that is passed in this way is added to the deck. The pattern that is created can also cause the wave to move, making the journey shorter or longer. It also affects the player's hand size (which can be one or two).

The player wins if the crab moves onto the wave. If they run out of cards to play, or if the waves moves past the last card of the shore, the player loses.

Additional information Additional information
Mechanics: Pattern Recognition Pattern Recognition Solo / Gioco del solitario
Categories: Card Games Animals Puzzle Print & Play
Alternative names:
BARCODE: 4262360070222
This was seen 72 times