phone (+39) 320 073 4588
email KONTAKTIEREN SIE UNS PER E-MAIL
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
5.98
BGG-Abstimmung: BGG Stats
LANGUAGE-UK LANGUAGE-FR LANGUAGE-NL
2-6
15'
10
Kein notwendiger Text im Spiel

Diavolo

Ein Brettspiel von Corentin Lebrat Gilles Lehmann
Herausgeber: Asmodee
utrade Möchten Sie Ihr Exemplar dieses Spiels verkaufen?
utradestar
Nutzen Sie unseren Marktplatz utrade!
Diavolo
Der Artikel ist nicht verfügbar. Sie können die Benachrichtigung nutzen, um benachrichtigt zu werden, wenn er wieder auf Lager ist.
add-alert
Beschreibung Beschreibung
Sometimes even imps in Hell get to take a break, and if it's a really hot day – which it usually is since, you know, it's Hell – the imps head to the bar at the Last Judgment Inn. Rather than each imp paying for its own drink, however, they play a dice game to determine who's buying the next round of Diavolo, the "drink that keeps imps really red in the face".

Each turn in Diavolo, someone rolls the ten dice: three each of red, black and white, and one special big grey die. This last die – the "order" die, if you will – gives players an order, and they must then decide as quickly as possible which of the colored imp pieces they must grab. An order might have them checking which color of dice has the largest or smallest sum, which color has the biggest difference between two dice, which color die is closest to the gray die, and so on.

If a player takes the wrong imp (or no imp at all), he loses one of his gems. When all but one player have been eliminated, this final player wins.

If you're getting low on gems, don't despair as you can sometimes gain more. If the instruction on the order die would allow you to grab two (or even three) imps, then you must instead grab the gray imp. Doing so nets you a gem – unless, of course, you're wrong.

Zusätzliche Informationen Zusätzliche Informationen
Mechanik: Würfeln Gleichzeitige Aktionsauswahl
Kategorien: Würfel Partyspiel
Alternative Namen:
BARCODE: 3558380014676
In 3__PH_1__ Sammlungen Dies wurde 8260__PH_1__ Mal gesehen
Beschreibung Beschreibung
Sometimes even imps in Hell get to take a break, and if it's a really hot day – which it usually is since, you know, it's Hell – the imps head to the bar at the Last Judgment Inn. Rather than each imp paying for its own drink, however, they play a dice game to determine who's buying the next round of Diavolo, the "drink that keeps imps really red in the face".

Each turn in Diavolo, someone rolls the ten dice: three each of red, black and white, and one special big grey die. This last die – the "order" die, if you will – gives players an order, and they must then decide as quickly as possible which of the colored imp pieces they must grab. An order might have them checking which color of dice has the largest or smallest sum, which color has the biggest difference between two dice, which color die is closest to the gray die, and so on.

If a player takes the wrong imp (or no imp at all), he loses one of his gems. When all but one player have been eliminated, this final player wins.

If you're getting low on gems, don't despair as you can sometimes gain more. If the instruction on the order die would allow you to grab two (or even three) imps, then you must instead grab the gray imp. Doing so nets you a gem – unless, of course, you're wrong.

Zusätzliche Informationen Zusätzliche Informationen
Mechanik: Würfeln Gleichzeitige Aktionsauswahl
Kategorien: Würfel Partyspiel
Alternative Namen:
BARCODE: 3558380014676
In 3__PH_1__ Sammlungen Dies wurde 8260__PH_1__ Mal gesehen
Oft zusammen gekauft Oft zusammen gekauft