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Der Abenteuer Club

Un jeu de société de Henrik Havighorst Mathias Spaan
Éditeur: Piatnik
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Der Abenteuer Club
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Descriptif Descriptif
Ever fought a great white shark with an iron and lipstick? Or distracted yourself with a disco ball and chewing gum? No? The time has come! Welcome to the ADVENTURE CLUB! Together you will experience hair-raising adventures and master a wide variety of challenges with unusual methods and crazy ideas. “Make the best of it!” is the motto here, as you will only have a random and limited selection of objects in your hand. Ingenuity, logic, and a healthy dose of insanity will lead you to success. Gameplay: Everyone gets 10 random cards of objects. One player reads a chapter out of the “book of adventures” until he reaches a challenge. Now the person next to him must choose exactly 2 cards that he/she thinks are best suited to solving the challenge. The same player also chooses 3 other cards that he/she thinks are the most unsuitable for solving the challenge. Shuffle those 5 cards face down and reveal them in the middle of the table. (Additionally, the 2 chosen items can be written as a proof on a secret tablet) Now, all other players need to discuss and find the 2 chosen items. The game ends after the group successfully solved 5 challenges or failed 3 times during one adventure.
Informations supplémentaires Informations supplémentaires
Mécanique: Raconter des histoires Vote
Catégories: Aventure Déduction Humour
Noms alternatifs: Club des Aventuriers Der Abenteuer Club
BARCODE: 9001890667367
Cela a été vu 1358__PH_1__ fois
Descriptif Descriptif
Ever fought a great white shark with an iron and lipstick? Or distracted yourself with a disco ball and chewing gum? No? The time has come! Welcome to the ADVENTURE CLUB! Together you will experience hair-raising adventures and master a wide variety of challenges with unusual methods and crazy ideas. “Make the best of it!” is the motto here, as you will only have a random and limited selection of objects in your hand. Ingenuity, logic, and a healthy dose of insanity will lead you to success. Gameplay: Everyone gets 10 random cards of objects. One player reads a chapter out of the “book of adventures” until he reaches a challenge. Now the person next to him must choose exactly 2 cards that he/she thinks are best suited to solving the challenge. The same player also chooses 3 other cards that he/she thinks are the most unsuitable for solving the challenge. Shuffle those 5 cards face down and reveal them in the middle of the table. (Additionally, the 2 chosen items can be written as a proof on a secret tablet) Now, all other players need to discuss and find the 2 chosen items. The game ends after the group successfully solved 5 challenges or failed 3 times during one adventure.
Informations supplémentaires Informations supplémentaires
Mécanique: Raconter des histoires Vote
Catégories: Aventure Déduction Humour
Noms alternatifs: Club des Aventuriers Der Abenteuer Club
BARCODE: 9001890667367
Cela a été vu 1358__PH_1__ fois