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Duhr: The Lesser Houses

Un jeu de société de Jim Felli
Éditeur: Devious Weasel Games
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Duhr: The Lesser Houses
Disponible dans un entrepôt externe.
Expédition sous environ 3/7 jours
-15%
22,87€

Prix de vente

IT 4,49€
Descriptif Descriptif
The monolithic city-state of Dûhr is at once a crucible of emerging and forgotten cultures, a cynosure of commerce, and a titan of military might. Its Great and Lesser Houses rise and fall with the whims of its Family Royal, the Sovereign House Kythidûhr. Amidst the festivals of summer, House Kythidûhr announced its intent to elevate one of Dûhr’s Lesser Houses to Great House status. By autumn’s frosts, the Lesser Houses were deeply embroiled in a fierce battle for the coveted title. Not with soldiers, for that would waste blood and gold, but with the most insidious of political weapons: suspicion and scandal. They attacked each other with aspersions and calumny, well devised and craftily exploited, designed to erode the social standing of their rival Houses and thereby remove them from contention. Dûhr: The Lesser Houses accommodates 4 to 6 players. Each player is the master of a Lesser House of Dûhr, vying for Great House status. Players take turns using cards in their hand to trigger events, place suspicions and scandals on each other’s House, or activate their own House’s unique ability to affect cards already placed. The accumulation of suspicion and scandal cards on a House card erodes the populace’s favor for that House by raising suggestions of wrongdoing or embroiling it in scandals that incite public outrage. All Houses begin the game without any suspicions or scandals and favored by the people of Dûhr. When a House accumulates a combined total of 5 suspicion and/or scandal cards, that House falls into disfavor with the populace. If a disfavored House ever has 3 or more revealed scandal cards, the House becomes vilified. The game ends immediately when the number of favored Houses remaining is 1 or none. Whoever has the highest score at that point wins the game. It is possible for a disfavored or vilified House to outscore a favored House and win the game! Pronunciation note: pronounce "û" in "Dûhr" like the "oo" in "doom."
Informations supplémentaires Informations supplémentaires
Mécanique: Gestion des mains Prends ça Commerce Pouvoirs variables des joueurs
Catégories: Bluffant Jeux de cartes Fantaisie Politique/Négociation
Noms alternatifs:
BARCODE: 15568001598
L'article se trouve dans le panier 1__PH_1__ Cela a été vu 1773__PH_1__ fois
Descriptif Descriptif
The monolithic city-state of Dûhr is at once a crucible of emerging and forgotten cultures, a cynosure of commerce, and a titan of military might. Its Great and Lesser Houses rise and fall with the whims of its Family Royal, the Sovereign House Kythidûhr. Amidst the festivals of summer, House Kythidûhr announced its intent to elevate one of Dûhr’s Lesser Houses to Great House status. By autumn’s frosts, the Lesser Houses were deeply embroiled in a fierce battle for the coveted title. Not with soldiers, for that would waste blood and gold, but with the most insidious of political weapons: suspicion and scandal. They attacked each other with aspersions and calumny, well devised and craftily exploited, designed to erode the social standing of their rival Houses and thereby remove them from contention. Dûhr: The Lesser Houses accommodates 4 to 6 players. Each player is the master of a Lesser House of Dûhr, vying for Great House status. Players take turns using cards in their hand to trigger events, place suspicions and scandals on each other’s House, or activate their own House’s unique ability to affect cards already placed. The accumulation of suspicion and scandal cards on a House card erodes the populace’s favor for that House by raising suggestions of wrongdoing or embroiling it in scandals that incite public outrage. All Houses begin the game without any suspicions or scandals and favored by the people of Dûhr. When a House accumulates a combined total of 5 suspicion and/or scandal cards, that House falls into disfavor with the populace. If a disfavored House ever has 3 or more revealed scandal cards, the House becomes vilified. The game ends immediately when the number of favored Houses remaining is 1 or none. Whoever has the highest score at that point wins the game. It is possible for a disfavored or vilified House to outscore a favored House and win the game! Pronunciation note: pronounce "û" in "Dûhr" like the "oo" in "doom."
Informations supplémentaires Informations supplémentaires
Mécanique: Gestion des mains Prends ça Commerce Pouvoirs variables des joueurs
Catégories: Bluffant Jeux de cartes Fantaisie Politique/Négociation
Noms alternatifs:
BARCODE: 15568001598
L'article se trouve dans le panier 1__PH_1__ Cela a été vu 1773__PH_1__ fois