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Great War at Sea: Airships

Un jeu de société de Michael Bennighof Doug McNair Ernie Wheeler
Éditeur: Avalanche Press Ltd.
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Great War at Sea: Airships
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Descriptif Descriptif
For a brief period, Ferdinand Graf von Zeppelin's giant floating cylinders seemed poised to play a major role in naval warfare. But just as the technology matured, high-performance aircraft, a spectacular accident caught on film and the Great Depression combined to bring an end to military and most civilian use of the rigid airship. Airships is a supplement for our Great War at Sea series of games, building on the popular Zeppelins to take a further look at lighter than air operations. There are ten scenarios, or separate game situations, based on missions that took place or could have taken place. All are by Ernie Wheeler and Doug McNair. This module is not playable by itself, but requires ownership of our Zeppelins supplement and Jutland and Mediterranean games to play most of the scenarios, and our U.S. Navy Plan Gold game and Sea of Troubles and Dreadnoughts supplements to play all of them. Each scenario has its own card in a spiral-bound booklet.
Informations supplémentaires Informations supplémentaires
Mécanique: Lancer les dés Hex et compteur
Catégories: Aviation / Vol Extension pour le jeu de base Nautique Guerre Guerre
Noms alternatifs:
BARCODE: ?????????
Cela a été vu 1600__PH_1__ fois
Descriptif Descriptif
For a brief period, Ferdinand Graf von Zeppelin's giant floating cylinders seemed poised to play a major role in naval warfare. But just as the technology matured, high-performance aircraft, a spectacular accident caught on film and the Great Depression combined to bring an end to military and most civilian use of the rigid airship. Airships is a supplement for our Great War at Sea series of games, building on the popular Zeppelins to take a further look at lighter than air operations. There are ten scenarios, or separate game situations, based on missions that took place or could have taken place. All are by Ernie Wheeler and Doug McNair. This module is not playable by itself, but requires ownership of our Zeppelins supplement and Jutland and Mediterranean games to play most of the scenarios, and our U.S. Navy Plan Gold game and Sea of Troubles and Dreadnoughts supplements to play all of them. Each scenario has its own card in a spiral-bound booklet.
Informations supplémentaires Informations supplémentaires
Mécanique: Lancer les dés Hex et compteur
Catégories: Aviation / Vol Extension pour le jeu de base Nautique Guerre Guerre
Noms alternatifs:
BARCODE: ?????????
Cela a été vu 1600__PH_1__ fois