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Maginor

Un jeu de société de Reiner Knizia
Éditeur: Fantasy Flight Games
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Maginor
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Descriptif Descriptif
This is a re-working of Reiner Knizia's Vegas. Maginor adds some cards, spells, and a different "dueling" mechanic.

The theme is that players are trying to gain votes from various oracles. Maginor visits each one in turn. The player with the most influence counters at an oracle can take either the points for the oracle or the spell card there. The player with the second most influence gets whichever the first player didn't take. Spells have one-time effects that alter different aspects of the game.

Influence is gained at the oracles both by playing cards and rolling a die. This gives a mix of random chance and control over the game. If a player tries to get influence in a position occupied by another player's influence counter, they must duel. This is a RPS mechanic with a twist. If both players choose an "earthbeast" in the duel, the defender wins.

When all oracles are scored, the player with the most total votes wins.

Informations supplémentaires Informations supplémentaires
Mécanique: Lancer les dés
Catégories: Fantaisie
Noms alternatifs:
BARCODE: ?????????
Dans 2__PH_1__ listes de souhaits Dans les collections 4__PH_1__ Cela a été vu 4565__PH_1__ fois
Descriptif Descriptif
This is a re-working of Reiner Knizia's Vegas. Maginor adds some cards, spells, and a different "dueling" mechanic.

The theme is that players are trying to gain votes from various oracles. Maginor visits each one in turn. The player with the most influence counters at an oracle can take either the points for the oracle or the spell card there. The player with the second most influence gets whichever the first player didn't take. Spells have one-time effects that alter different aspects of the game.

Influence is gained at the oracles both by playing cards and rolling a die. This gives a mix of random chance and control over the game. If a player tries to get influence in a position occupied by another player's influence counter, they must duel. This is a RPS mechanic with a twist. If both players choose an "earthbeast" in the duel, the defender wins.

When all oracles are scored, the player with the most total votes wins.

Informations supplémentaires Informations supplémentaires
Mécanique: Lancer les dés
Catégories: Fantaisie
Noms alternatifs:
BARCODE: ?????????
Dans 2__PH_1__ listes de souhaits Dans les collections 4__PH_1__ Cela a été vu 4565__PH_1__ fois