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2-5
30'
10
Aucun texte nécessaire dans le jeu
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Thieves Den
Éditeur: Daily Magic Games
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Thieves Den
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Available in an external warehouse.Shipping in about 3/7 days
-15%
42,42€
Prix de vente
IT
4,49€
PHOTOS SUR BGG
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- Cartes 10 (45.0mmx68.0mm)
- Cartes 60 (63.0mmx88.0mm)
- Cartes 42 (70.0mmx70.0mm)
=
48,90€
Plein tarif
58,00€
=
48,90€
Plein tarif
58,00€
=
51,14€
Plein tarif
60,80€
10 cartes de 45.0mm de largeur et 68.0mm de hauteur
60 cartes de 63.0mm de largeur et 88.0mm de hauteur
In Thieves Den, set in the world of 10 Minute Heist: The Wizard's Tower, the players are master thieves who send their hirelings out into the city to nab the choicest treasures, then sell those ill-gotten gains to the underworld fences to increase the master thief's reputation. Certain treasures can also be bartered to Alazar, the wizard, for special powers.
Thieves Den is played over three rounds. In each round, each player drafts three location cards as potential targets for their thieving. All of these locations are public knowledge, and in the next phase the players take turns sending their minions to the locations to score the loot. You can send your thieves to any of the locations, but if you send them to another player's location, that player may also get a prize, sometimes extra treasure, sometimes more thieves. During this phase, players can also send thieves to carry special assortments of treasures to one of the fences, gaining that player reputation points. Bonus reputation points can also be earned by building relationships with specific fences.
After three rounds, the player with the highest reputation is the new crime lord of the town.
Thieves Den is played over three rounds. In each round, each player drafts three location cards as potential targets for their thieving. All of these locations are public knowledge, and in the next phase the players take turns sending their minions to the locations to score the loot. You can send your thieves to any of the locations, but if you send them to another player's location, that player may also get a prize, sometimes extra treasure, sometimes more thieves. During this phase, players can also send thieves to carry special assortments of treasures to one of the fences, gaining that player reputation points. Bonus reputation points can also be earned by building relationships with specific fences.
After three rounds, the player with the highest reputation is the new crime lord of the town.
| Mécanique: | Rédaction de cartes Reconnaissance de formes Placement des travailleurs |
| Catégories: | Jeux de cartes Fantaisie |
| Noms alternatifs: | Ciudad de Ladrones Les Voleurs d'Amarynth Räuber von Amarynth Thieves Den |
| BARCODE: | 602573043844 |
| Dans 2 listes de souhaits Cela a été vu 3767 fois | |
- Cartes 10 (45.0mmx68.0mm)
- Cartes 60 (63.0mmx88.0mm)
- Cartes 42 (70.0mmx70.0mm)
=
48,90€
Plein tarif
58,00€
=
48,90€
Plein tarif
58,00€
=
51,14€
Plein tarif
60,80€
In Thieves Den, set in the world of 10 Minute Heist: The Wizard's Tower, the players are master thieves who send their hirelings out into the city to nab the choicest treasures, then sell those ill-gotten gains to the underworld fences to increase the master thief's reputation. Certain treasures can also be bartered to Alazar, the wizard, for special powers.
Thieves Den is played over three rounds. In each round, each player drafts three location cards as potential targets for their thieving. All of these locations are public knowledge, and in the next phase the players take turns sending their minions to the locations to score the loot. You can send your thieves to any of the locations, but if you send them to another player's location, that player may also get a prize, sometimes extra treasure, sometimes more thieves. During this phase, players can also send thieves to carry special assortments of treasures to one of the fences, gaining that player reputation points. Bonus reputation points can also be earned by building relationships with specific fences.
After three rounds, the player with the highest reputation is the new crime lord of the town.
Thieves Den is played over three rounds. In each round, each player drafts three location cards as potential targets for their thieving. All of these locations are public knowledge, and in the next phase the players take turns sending their minions to the locations to score the loot. You can send your thieves to any of the locations, but if you send them to another player's location, that player may also get a prize, sometimes extra treasure, sometimes more thieves. During this phase, players can also send thieves to carry special assortments of treasures to one of the fences, gaining that player reputation points. Bonus reputation points can also be earned by building relationships with specific fences.
After three rounds, the player with the highest reputation is the new crime lord of the town.
10 cartes de 45.0mm de largeur et 68.0mm de hauteur
60 cartes de 63.0mm de largeur et 88.0mm de hauteur
| Mécanique: | Rédaction de cartes Reconnaissance de formes Placement des travailleurs |
| Catégories: | Jeux de cartes Fantaisie |
| Noms alternatifs: | Ciudad de Ladrones Les Voleurs d'Amarynth Räuber von Amarynth Thieves Den |
| BARCODE: | 602573043844 |
| Dans 2 listes de souhaits Cela a été vu 3767 fois | |