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2-5
20'
13
Extensive use of text
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Chaos & Alchemy
Chaos & Alchemy is a frantic game where players build laboratories and compete as rival alchemists. Roll dice, play clever cards (Innovations, Misfortunes, Actions, and Reactions) and risk Chaos for advantages. The first to reach 10 points of Innovations turns lead into gold and wins! Perfect for 2-5 players ages 13+, with 20-minute games.
Publisher: Game Salute
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The game game is in consignmentStock but only few copies are available
-51%
23,64€
Outlet Price
IT
4,49€
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- 111 cards (63.5mmx88.0mm)
=
28,68€
Full price
53,59€
=
28,68€
Full price
53,59€
=
31,20€
Full price
56,39€
Chaos & Alchemy is a fast-paced game of laboratory building and rivalry between alchemists. Players conduct an experiment each turn by rolling 3 dice, hoping for each die to be at least as high as the shared Fortune Die. Each success lets the alchemist draw a new card from the deck or play a card from hand; each failure means a discard.
Cards represent Innovations to improve the alchemist's laboratory, Misfortunes to make rivals' lives harder, Actions to immediately impact the game, and Reactions to respond to other alchemists' deeds.
When an alchemist rolls doubles in an experiment, Chaos occurs and fortunes change. The experimenter re-rolls the Fortune Die, making success easier or harder to achieve.
Players race to build up a laboratory sophisticated enough to turn lead into gold. The first player with 10 or more points of Innovations in the laboratory is the victor!
Rule clarification: A standard experiment involves rolling 3 dice (this is unclear in the Second Edition rulebook).
| Mechanics: | Dice Rolling Hand Management |
| Categories: | Card Games Dice Fantasy Medieval Renaissance |
| Alternative names: | |
| BARCODE: | 852990002751 |
| In 6 wishlists This was seen 12657 times | |
- 111 cards (63.5mmx88.0mm)
=
28,68€
Full price
53,59€
=
28,68€
Full price
53,59€
=
31,20€
Full price
56,39€
Chaos & Alchemy is a fast-paced game of laboratory building and rivalry between alchemists. Players conduct an experiment each turn by rolling 3 dice, hoping for each die to be at least as high as the shared Fortune Die. Each success lets the alchemist draw a new card from the deck or play a card from hand; each failure means a discard.
Cards represent Innovations to improve the alchemist's laboratory, Misfortunes to make rivals' lives harder, Actions to immediately impact the game, and Reactions to respond to other alchemists' deeds.
When an alchemist rolls doubles in an experiment, Chaos occurs and fortunes change. The experimenter re-rolls the Fortune Die, making success easier or harder to achieve.
Players race to build up a laboratory sophisticated enough to turn lead into gold. The first player with 10 or more points of Innovations in the laboratory is the victor!
Rule clarification: A standard experiment involves rolling 3 dice (this is unclear in the Second Edition rulebook).
| Mechanics: | Dice Rolling Hand Management |
| Categories: | Card Games Dice Fantasy Medieval Renaissance |
| Alternative names: | |
| BARCODE: | 852990002751 |
| In 6 wishlists This was seen 12657 times | |