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The Lamps Are Going Out

Un juego de mesa de Kirk Uhlmann
Editor: Compass Games
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The Lamps Are Going Out
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Descripción Descripción
The Lamps Are Going Out is a fast-paced game of strategic decision making in the First World War for two to four players. There are two Alliances – Central Powers and Triple Entente – each divided into two Factions. The Central Powers player controls the Germany and Central Allies (Austria-Hungary, Turkey and Bulgaria) Factions while the Triple Entente player has the Western Allies (Great Britain, Belgium, France and Italy) and Eastern Allies/US (Russia, Serbia, Romania and United States) Factions. A game turn consists of: Event Card Phase Movement Phase (up to two units may be moved) Combat Phase (cards are played to support combat) Production Phase (players spend production points to rally armies, invest in new technology, or lend points to other players) Players must make critical decisions each turn as to how to spend their scarce resources. Production Points are required to Refit spent units, build new units, construct trenches, conduct research, etc. The combat system is very simple, but yields tremendous excitement and that “just one more attack should do it” feeling. Event cards allow for all sorts of historical situations, conditions, leaders, political events and so on. Everything that would be important in a WWI simulation is considered in this game.
Información adicional Información adicional
mecanica: Movimiento de área Campaña/Batalla impulsada por cartas Lanzamiento de dados
Categorías: guerra
Nombres alternativos:
BARCODE: NOEAN_30166
El artículo está en el carrito 1__PH_1__ En 1__PH_1__ lista de deseos Esto fue visto 2637__PH_1__ veces
Descripción Descripción
The Lamps Are Going Out is a fast-paced game of strategic decision making in the First World War for two to four players. There are two Alliances – Central Powers and Triple Entente – each divided into two Factions. The Central Powers player controls the Germany and Central Allies (Austria-Hungary, Turkey and Bulgaria) Factions while the Triple Entente player has the Western Allies (Great Britain, Belgium, France and Italy) and Eastern Allies/US (Russia, Serbia, Romania and United States) Factions. A game turn consists of: Event Card Phase Movement Phase (up to two units may be moved) Combat Phase (cards are played to support combat) Production Phase (players spend production points to rally armies, invest in new technology, or lend points to other players) Players must make critical decisions each turn as to how to spend their scarce resources. Production Points are required to Refit spent units, build new units, construct trenches, conduct research, etc. The combat system is very simple, but yields tremendous excitement and that “just one more attack should do it” feeling. Event cards allow for all sorts of historical situations, conditions, leaders, political events and so on. Everything that would be important in a WWI simulation is considered in this game.
Información adicional Información adicional
mecanica: Movimiento de área Campaña/Batalla impulsada por cartas Lanzamiento de dados
Categorías: guerra
Nombres alternativos:
BARCODE: NOEAN_30166
El artículo está en el carrito 1__PH_1__ En 1__PH_1__ lista de deseos Esto fue visto 2637__PH_1__ veces
Comprados juntos con frecuencia Comprados juntos con frecuencia