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Hyperborea

Un juego de mesa de Andrea Chiarvesio Pierluca Zizzi
Editor: Asmodee Italia
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Hyperborea
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Fundas de cartas en este juego. Fundas de cartas en este juego.
64 tarjetas de 63.0mm de ancho y 88.0mm de alto
2x (50 PC) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Disponible
1x (100 PC) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Disponible
1x (100 PC) 100 Bustine Arcane Standard Size (63 x 88 mm)
Para ordenar
1x (100 PC) 100 Bustine Protettive Dragon Shield - Misura Standard - Trasparente
Para ordenar
1x (100 PC) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Pocas copias
1x (100 PC) Sapphire: 100 Bustine Stardard (63.5 x 88 mm) (Green)
Para ordenar
1x (100 PC) uplay.it edizioni: 100 Bustine Standard (63.5 x 88 mm) (UPL-7041)
Disponible
1x (110 PC) Sleeve Kings Card Game Card Sleeves (63.5x88mm) 110 Pack 60 Microns
Para ordenar
1x (75 PC) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Disponible
2x (50 PC) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Disponible
1x (75 PC) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Disponible
1x (100 PC) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Disponible
1x (100 PC) Sapphire: 100 Bustine Perfect size (63.5 x 88 mm) (DarkGreen)
Disponible
Descripción Descripción
Set in a mythical land of the same name, Hyperborea is a light civilization game for 2 to 6 players that in 4 players will last about ninety minutes (20-25 for each player) from Italian game designers Andrea Chiarvesio (Kingsburg, Olympus) and Pierluca Zizzi (Asgard, Al-Rasheed, Caligula). The game begins at the time when the magic barrier that was protecting the access to the mythical continent of Hyperborea suddenly falls. Each player takes the role of the leader of a small kingdom situated just outside the now open to be conquered and explored land. His/her kingdom has limited knowledge (housing, trade, movement, warfare, research, growth), but new and exciting powers are hidden in Hyperborea. During the game the kingdom will grow in numbers and rise armies, extend its territory, explore and conquer, learn new technologies, etc... The game main mechanic, that can be described as “bag-building” is actually about building your pool of "civilicubes". Each cube represent specializations for your kingdom: war, trade, movement, building, knowledge, growth. There are even “grey” cubes representing corruption and waste, and players will acquire them by developing new technologies (power corrupts by its own definition, and the more complex a society becomes, the more waste it generates). Each turn players draw three random cubes from their bags, then use them to activate knowledge (technologies) they own.
Información adicional Información adicional
mecanica: Área de control/área de influencia Movimiento de área Poderes variables del jugador
Categorías: edificio de la ciudad Civilización
Nombres alternativos:
BARCODE: 3558380024958
En 79__PH_1__ listas de deseos En colecciones 62__PH_1__ Esto fue visto 18486__PH_1__ veces
Descripción Descripción
Set in a mythical land of the same name, Hyperborea is a light civilization game for 2 to 6 players that in 4 players will last about ninety minutes (20-25 for each player) from Italian game designers Andrea Chiarvesio (Kingsburg, Olympus) and Pierluca Zizzi (Asgard, Al-Rasheed, Caligula). The game begins at the time when the magic barrier that was protecting the access to the mythical continent of Hyperborea suddenly falls. Each player takes the role of the leader of a small kingdom situated just outside the now open to be conquered and explored land. His/her kingdom has limited knowledge (housing, trade, movement, warfare, research, growth), but new and exciting powers are hidden in Hyperborea. During the game the kingdom will grow in numbers and rise armies, extend its territory, explore and conquer, learn new technologies, etc... The game main mechanic, that can be described as “bag-building” is actually about building your pool of "civilicubes". Each cube represent specializations for your kingdom: war, trade, movement, building, knowledge, growth. There are even “grey” cubes representing corruption and waste, and players will acquire them by developing new technologies (power corrupts by its own definition, and the more complex a society becomes, the more waste it generates). Each turn players draw three random cubes from their bags, then use them to activate knowledge (technologies) they own.
Fundas de cartas en este juego. Fundas de cartas en este juego.
64 tarjetas de 63.0mm de ancho y 88.0mm de alto
2x (50 PC) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Disponible
1x (100 PC) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Disponible
1x (100 PC) 100 Bustine Arcane Standard Size (63 x 88 mm)
Para ordenar
1x (100 PC) 100 Bustine Protettive Dragon Shield - Misura Standard - Trasparente
Para ordenar
1x (100 PC) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Pocas copias
1x (100 PC) Sapphire: 100 Bustine Stardard (63.5 x 88 mm) (Green)
Para ordenar
1x (100 PC) uplay.it edizioni: 100 Bustine Standard (63.5 x 88 mm) (UPL-7041)
Disponible
1x (110 PC) Sleeve Kings Card Game Card Sleeves (63.5x88mm) 110 Pack 60 Microns
Para ordenar
1x (75 PC) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Disponible
2x (50 PC) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Disponible
1x (75 PC) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Disponible
1x (100 PC) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Disponible
1x (100 PC) Sapphire: 100 Bustine Perfect size (63.5 x 88 mm) (DarkGreen)
Disponible
Información adicional Información adicional
mecanica: Área de control/área de influencia Movimiento de área Poderes variables del jugador
Categorías: edificio de la ciudad Civilización
Nombres alternativos:
BARCODE: 3558380024958
En 79__PH_1__ listas de deseos En colecciones 62__PH_1__ Esto fue visto 18486__PH_1__ veces
Expansiones Expansiones
Comprados juntos con frecuencia Comprados juntos con frecuencia