Fundas de cartas en este juego.
64 tarjetas de 44.0mm de ancho y 89.0mm de alto
No hay fundas disponibles que coincidan con este tamaño de tarjeta
Descripción
All animals are thirsty after an adventurous day in the savannah, so they've all trekked to the drinking grounds. Every animal wants to be the first to drink, but watch out! The elephant scares the lion, the lion scares the zebra, and the zebra scares the antelope. Anything can happen. The antelope might even scare the elephant. The player who scares away the most animals wins.
To set up Kariba, shuffle the cards and deal five to each player, placing the remainder face down as a deck. Place the game board in the center of the table. During a round, a player lays down one or more cards of the same animal, placing the cards in the corresponding position (1-9) around the lake. If you have one or more playing cards of the same animal and more than three cards, then the animal left of the weaker animal (lower number) chases it. This player wins all the cards from the weaker animal, even if the number of cards higher than the driven away animal. If you drove an animal away, pick up all of the playing cards off the board and put them face down in front of you. Each card is worth 1 point, and whoever has the most points wins.
Información adicional
| mecanica: |
Manejo de manos |
| Categorías: |
Juegos de cartas Educativo
|
| Nombres alternativos: |
Kariba คาริบา 카리바 |
| BARCODE: |
7640139531605 |
|
El artículo está en 4__PH_1__ carritos
En 8__PH_1__ listas de deseos
En colecciones 6__PH_1__
Esto fue visto 5336__PH_1__ veces
|
Descripción
All animals are thirsty after an adventurous day in the savannah, so they've all trekked to the drinking grounds. Every animal wants to be the first to drink, but watch out! The elephant scares the lion, the lion scares the zebra, and the zebra scares the antelope. Anything can happen. The antelope might even scare the elephant. The player who scares away the most animals wins.
To set up Kariba, shuffle the cards and deal five to each player, placing the remainder face down as a deck. Place the game board in the center of the table. During a round, a player lays down one or more cards of the same animal, placing the cards in the corresponding position (1-9) around the lake. If you have one or more playing cards of the same animal and more than three cards, then the animal left of the weaker animal (lower number) chases it. This player wins all the cards from the weaker animal, even if the number of cards higher than the driven away animal. If you drove an animal away, pick up all of the playing cards off the board and put them face down in front of you. Each card is worth 1 point, and whoever has the most points wins.
Fundas de cartas en este juego.
64 tarjetas de 44.0mm de ancho y 89.0mm de alto
No hay fundas disponibles que coincidan con este tamaño de tarjeta
Información adicional
| mecanica: |
Manejo de manos |
| Categorías: |
Juegos de cartas Educativo
|
| Nombres alternativos: |
Kariba คาริบา 카리바 |
| BARCODE: |
7640139531605 |
|
El artículo está en 4__PH_1__ carritos
En 8__PH_1__ listas de deseos
En colecciones 6__PH_1__
Esto fue visto 5336__PH_1__ veces
|