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2-6
15'
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Kariba

Um jogo de tabuleiro de Reiner Knizia
Editora: Helvetiq
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Kariba
O jogo chega em breve
Preço de varejo: 11,99€ 10,79€
IT 4,49€
Mangas de cartas neste jogo Mangas de cartas neste jogo
64 cartões de 44.0mm largura e 89.0mm de altura
Não há protetores disponíveis que correspondam a este tamanho de cartão
Descrição Descrição
All animals are thirsty after an adventurous day in the savannah, so they've all trekked to the drinking grounds. Every animal wants to be the first to drink, but watch out! The elephant scares the lion, the lion scares the zebra, and the zebra scares the antelope. Anything can happen. The antelope might even scare the elephant. The player who scares away the most animals wins. To set up Kariba, shuffle the cards and deal five to each player, placing the remainder face down as a deck. Place the game board in the center of the table. During a round, a player lays down one or more cards of the same animal, placing the cards in the corresponding position (1-9) around the lake. If you have one or more playing cards of the same animal and more than three cards, then the animal left of the weaker animal (lower number) chases it. This player wins all the cards from the weaker animal, even if the number of cards higher than the driven away animal. If you drove an animal away, pick up all of the playing cards off the board and put them face down in front of you. Each card is worth 1 point, and whoever has the most points wins.
Informações adicionais Informações adicionais
Mecânica: Gerenciamento de mãos
Categorias: Jogos de cartas Educacional
Nomes alternativos: Kariba คาริบา 카리바
BARCODE: 7640139531605
O item está em 4__PH_1__ carrinhos Em 8__PH_1__ listas de desejos Em 6__PH_1__ coleções Isso foi visto 5336__PH_1__ vezes
Descrição Descrição
All animals are thirsty after an adventurous day in the savannah, so they've all trekked to the drinking grounds. Every animal wants to be the first to drink, but watch out! The elephant scares the lion, the lion scares the zebra, and the zebra scares the antelope. Anything can happen. The antelope might even scare the elephant. The player who scares away the most animals wins. To set up Kariba, shuffle the cards and deal five to each player, placing the remainder face down as a deck. Place the game board in the center of the table. During a round, a player lays down one or more cards of the same animal, placing the cards in the corresponding position (1-9) around the lake. If you have one or more playing cards of the same animal and more than three cards, then the animal left of the weaker animal (lower number) chases it. This player wins all the cards from the weaker animal, even if the number of cards higher than the driven away animal. If you drove an animal away, pick up all of the playing cards off the board and put them face down in front of you. Each card is worth 1 point, and whoever has the most points wins.
Mangas de cartas neste jogo Mangas de cartas neste jogo
64 cartões de 44.0mm largura e 89.0mm de altura
Não há protetores disponíveis que correspondam a este tamanho de cartão
Informações adicionais Informações adicionais
Mecânica: Gerenciamento de mãos
Categorias: Jogos de cartas Educacional
Nomes alternativos: Kariba คาริบา 카리바
BARCODE: 7640139531605
O item está em 4__PH_1__ carrinhos Em 8__PH_1__ listas de desejos Em 6__PH_1__ coleções Isso foi visto 5336__PH_1__ vezes
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