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6.99
2424 1117
Ocena BGG: BGG Stats
LANGUAGE-IT LANGUAGE-UK LANGUAGE-DE LANGUAGE-FR LANGUAGE-ES LANGUAGE-NL
2-6
15'
7
Niezależny od języka

Kariba

Gra planszowa pt Reiner Knizia
Wydawca: Helvetiq
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Kariba
Gra już wkrótce
Cennik: 11,99€ 10,79€
IT 4,49€
Rękawy na karty w tej grze Rękawy na karty w tej grze
Karty 64: 44.0mm szerokie i 89.0mm wysokie (44.0x89.0)
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Opis Opis
All animals are thirsty after an adventurous day in the savannah, so they've all trekked to the drinking grounds. Every animal wants to be the first to drink, but watch out! The elephant scares the lion, the lion scares the zebra, and the zebra scares the antelope. Anything can happen. The antelope might even scare the elephant. The player who scares away the most animals wins. To set up Kariba, shuffle the cards and deal five to each player, placing the remainder face down as a deck. Place the game board in the center of the table. During a round, a player lays down one or more cards of the same animal, placing the cards in the corresponding position (1-9) around the lake. If you have one or more playing cards of the same animal and more than three cards, then the animal left of the weaker animal (lower number) chases it. This player wins all the cards from the weaker animal, even if the number of cards higher than the driven away animal. If you drove an animal away, pick up all of the playing cards off the board and put them face down in front of you. Each card is worth 1 point, and whoever has the most points wins.
Dalsze informacje Dalsze informacje
Mechanika: Ręczne zarządzanie kartami
Kategorie: Gry karciane Edukacyjne
Alternatywne nazwy: Kariba คาริบา 카리바
BARCODE: 7640139531605
wNcart Na liście życzeń 8__TOK_1__ W kolekcjach 6__TOK_1__ Obejrzano go 5336__TOK_1__ razy
Opis Opis
All animals are thirsty after an adventurous day in the savannah, so they've all trekked to the drinking grounds. Every animal wants to be the first to drink, but watch out! The elephant scares the lion, the lion scares the zebra, and the zebra scares the antelope. Anything can happen. The antelope might even scare the elephant. The player who scares away the most animals wins. To set up Kariba, shuffle the cards and deal five to each player, placing the remainder face down as a deck. Place the game board in the center of the table. During a round, a player lays down one or more cards of the same animal, placing the cards in the corresponding position (1-9) around the lake. If you have one or more playing cards of the same animal and more than three cards, then the animal left of the weaker animal (lower number) chases it. This player wins all the cards from the weaker animal, even if the number of cards higher than the driven away animal. If you drove an animal away, pick up all of the playing cards off the board and put them face down in front of you. Each card is worth 1 point, and whoever has the most points wins.
Rękawy na karty w tej grze Rękawy na karty w tej grze
Karty 64: 44.0mm szerokie i 89.0mm wysokie (44.0x89.0)
nosy
Dalsze informacje Dalsze informacje
Mechanika: Ręczne zarządzanie kartami
Kategorie: Gry karciane Edukacyjne
Alternatywne nazwy: Kariba คาริบา 카리바
BARCODE: 7640139531605
wNcart Na liście życzeń 8__TOK_1__ W kolekcjach 6__TOK_1__ Obejrzano go 5336__TOK_1__ razy
Często kupowane razem Często kupowane razem