Rick and Morty: The Ricks Must Be Crazy Multiverse Game
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Fundas de cartas en este juego.
60 tarjetas de 63.7mm de ancho y 89.0mm de alto
1x
(100 PC)
4 tarjetas de 76.0mm de ancho y 100.4mm de alto
1x
(110 PC)
Descripción
Rick and Morty: The Ricks Must Be Crazy Multiverse Game is an engine-building game (of sorts) that takes place in the four locations, a.k.a. "'verses", from the popular Rick and Morty episode "The Ricks Must Be Crazy": the Rickverse, Microverse, Miniverse, and Teenyverse. Due to time dilation and other pseudo-scientific malarkey, the lower you travel in the 'verses, the greater number of actions you have each round — but some of those lower 'verses are a bit primitive, so the contraptions you build to use all that sweet power on might not work that well!
During your turn, you spend your actions to build power supplies and contraptions, and you possibly move to a new 'verse to take advantage of some excess power there. At the end of each round, the power generates from the bottom 'verse up, and players can use that power as it travels from 'verse to 'verse to play one-shot abilities, use character abilities, and power-up their contraptions. Player order matters in each 'verse, so hopefully your opponents left you some power to use!
—description from the publisher
Información adicional
Descripción
Rick and Morty: The Ricks Must Be Crazy Multiverse Game is an engine-building game (of sorts) that takes place in the four locations, a.k.a. "'verses", from the popular Rick and Morty episode "The Ricks Must Be Crazy": the Rickverse, Microverse, Miniverse, and Teenyverse. Due to time dilation and other pseudo-scientific malarkey, the lower you travel in the 'verses, the greater number of actions you have each round — but some of those lower 'verses are a bit primitive, so the contraptions you build to use all that sweet power on might not work that well!
During your turn, you spend your actions to build power supplies and contraptions, and you possibly move to a new 'verse to take advantage of some excess power there. At the end of each round, the power generates from the bottom 'verse up, and players can use that power as it travels from 'verse to 'verse to play one-shot abilities, use character abilities, and power-up their contraptions. Player order matters in each 'verse, so hopefully your opponents left you some power to use!
—description from the publisher
Fundas de cartas en este juego.
60 tarjetas de 63.7mm de ancho y 89.0mm de alto
1x
(100 PC)
4 tarjetas de 76.0mm de ancho y 100.4mm de alto
1x
(110 PC)
Información adicional