Rick and Morty: The Ricks Must Be Crazy Multiverse Game
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Rękawy na karty w tej grze
Karty 60: 63.7mm szerokie i 89.0mm wysokie (63.7x89.0)
1x
(100 Pz)
Karty 4: 76.0mm szerokie i 100.4mm wysokie (76.0x100.4)
1x
(110 Pz)
Opis
Rick and Morty: The Ricks Must Be Crazy Multiverse Game is an engine-building game (of sorts) that takes place in the four locations, a.k.a. "'verses", from the popular Rick and Morty episode "The Ricks Must Be Crazy": the Rickverse, Microverse, Miniverse, and Teenyverse. Due to time dilation and other pseudo-scientific malarkey, the lower you travel in the 'verses, the greater number of actions you have each round — but some of those lower 'verses are a bit primitive, so the contraptions you build to use all that sweet power on might not work that well!
During your turn, you spend your actions to build power supplies and contraptions, and you possibly move to a new 'verse to take advantage of some excess power there. At the end of each round, the power generates from the bottom 'verse up, and players can use that power as it travels from 'verse to 'verse to play one-shot abilities, use character abilities, and power-up their contraptions. Player order matters in each 'verse, so hopefully your opponents left you some power to use!
—description from the publisher
Dalsze informacje
Opis
Rick and Morty: The Ricks Must Be Crazy Multiverse Game is an engine-building game (of sorts) that takes place in the four locations, a.k.a. "'verses", from the popular Rick and Morty episode "The Ricks Must Be Crazy": the Rickverse, Microverse, Miniverse, and Teenyverse. Due to time dilation and other pseudo-scientific malarkey, the lower you travel in the 'verses, the greater number of actions you have each round — but some of those lower 'verses are a bit primitive, so the contraptions you build to use all that sweet power on might not work that well!
During your turn, you spend your actions to build power supplies and contraptions, and you possibly move to a new 'verse to take advantage of some excess power there. At the end of each round, the power generates from the bottom 'verse up, and players can use that power as it travels from 'verse to 'verse to play one-shot abilities, use character abilities, and power-up their contraptions. Player order matters in each 'verse, so hopefully your opponents left you some power to use!
—description from the publisher
Rękawy na karty w tej grze
Karty 60: 63.7mm szerokie i 89.0mm wysokie (63.7x89.0)
1x
(100 Pz)
Karty 4: 76.0mm szerokie i 100.4mm wysokie (76.0x100.4)
1x
(110 Pz)
Dalsze informacje