Rick and Morty: The Ricks Must Be Crazy Multiverse Game
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Pochettes de cartes dans ce jeu
60 cartes de 63.7mm de largeur et 89.0mm de hauteur
Il n'y a pas de pochettes disponibles correspondant à cette taille de carte
4 cartes de 76.0mm de largeur et 100.4mm de hauteur
1x
(110 Pièces)
Descriptif
Rick and Morty: The Ricks Must Be Crazy Multiverse Game is an engine-building game (of sorts) that takes place in the four locations, a.k.a. "'verses", from the popular Rick and Morty episode "The Ricks Must Be Crazy": the Rickverse, Microverse, Miniverse, and Teenyverse. Due to time dilation and other pseudo-scientific malarkey, the lower you travel in the 'verses, the greater number of actions you have each round — but some of those lower 'verses are a bit primitive, so the contraptions you build to use all that sweet power on might not work that well!
During your turn, you spend your actions to build power supplies and contraptions, and you possibly move to a new 'verse to take advantage of some excess power there. At the end of each round, the power generates from the bottom 'verse up, and players can use that power as it travels from 'verse to 'verse to play one-shot abilities, use character abilities, and power-up their contraptions. Player order matters in each 'verse, so hopefully your opponents left you some power to use!
—description from the publisher
Informations supplémentaires
Descriptif
Rick and Morty: The Ricks Must Be Crazy Multiverse Game is an engine-building game (of sorts) that takes place in the four locations, a.k.a. "'verses", from the popular Rick and Morty episode "The Ricks Must Be Crazy": the Rickverse, Microverse, Miniverse, and Teenyverse. Due to time dilation and other pseudo-scientific malarkey, the lower you travel in the 'verses, the greater number of actions you have each round — but some of those lower 'verses are a bit primitive, so the contraptions you build to use all that sweet power on might not work that well!
During your turn, you spend your actions to build power supplies and contraptions, and you possibly move to a new 'verse to take advantage of some excess power there. At the end of each round, the power generates from the bottom 'verse up, and players can use that power as it travels from 'verse to 'verse to play one-shot abilities, use character abilities, and power-up their contraptions. Player order matters in each 'verse, so hopefully your opponents left you some power to use!
—description from the publisher
Pochettes de cartes dans ce jeu
60 cartes de 63.7mm de largeur et 89.0mm de hauteur
Il n'y a pas de pochettes disponibles correspondant à cette taille de carte
4 cartes de 76.0mm de largeur et 100.4mm de hauteur
1x
(110 Pièces)
Informations supplémentaires